Project Bolero Devlog 13

Work Since Last Devlog Changed jump behavior from a static arc to one that can be shortened by letting go of the jump button. If the user has bumped into a ceiling, and is still…

Project Bolero Devlog 12

Work Since Last Devlog Started working on a simple UI widget implementation for option menus and HUD elements. At this point, I think I only have a real need for menus with vertical lists of…

Project Bolero Devlog 11

Work Since Last Devlog Replaced the UI font, and spent way too much time making additional ASCII bitmap fonts of varying legibility. I grabbed a copy of the public domain 8×14 bitmap font that DOSBox…

Project Bolero Devlog 10

Work Since Last Devlog Combined maps and sets of actors into scenes, and added functions to append a new scene to a project list, and to switch the currently-viewed scene. While not strictly necessary for…

Project Bolero Devlog 9

Work Since Last Devlog Wrapped tileset and spritesheet loading calls, removed hardcoded tileset header info. Added collectible coins, ostensibly to test spawning actors from map data. Not sure if I’m going to keep them. As…

Project Bolero Devlog 8

Alright, back to this. Work Since Last Devlog For drawing tilemaps and handling collision detection, I added a tile ID table to consolidate attributes, such as whether a tile is an obstacle, if it should…

Project Bolero Devlog 7

Work Since Last Devlog No progress, and it doesn’t look like I will be getting any substantial work done on Up High this year. I’ll be putting these updates on hiatus until I have something…

Project Bolero Devlog 6

Work Since Last Devlog No progress this week either, I’m afraid. Too busy, bad weather. I’m going to push the next post back to Nov 30, and if nothing has still been done by then,…

Project Bolero Devlog 5

  Work Since Last Devlog Whoops, I got nothing done on the project this week. While I did have several days off, an hours change affected my sleep schedule much harder than expected, and I’ve…

Project Bolero Devlog 4

  Work Since Last Devlog I went through a few different platformer ideas, each smaller in scope, before settling on one which I’ll outline here: The game I am going to try to make for…