Project Bolero Devlog 3

Work Since Last Devlog I figured out how to export Tiled maps to Lua and load them directly into the game. The data format matches what I was using for my hardcoded test map, so…

Project Bolero Devlog 2

Work Since Last Devlog Merged in basic sound and music playback functions. Added scrolling to the platformer prototype, upgrading it to sidescroller status. Made a list of actor tables that are processed every tick, and…

Project Bolero Devlog 1

As threatened, here is my first real devlog post. Work Since Last Devlog I began a single-screen walking prototype in LÖVE. I’ve been procrastinating on this for a long, long time, so it feels good…

Project Bolero Devlog 0

I’ve been hashing out ideas for a sidescroller lately, and I think it’s time to start writing down my thoughts in a more organized diary or weblog. I might as well use this site, since…

Maze Minders – Bitsy to ZZT

(UPDATE: In 2020, ZZT’s source code was reverse-engineered and released as free software under the MIT License. ZZT is now potentially as malleable as Bitsy, depending on what people do with the codebase. This post…

Windows 10 Notes

Note: I’ve trimmed down this post for a couple of reasons: I’ve migrated to Fedora as my main OS. Microsoft seems to change and move options around between major updates of Windows 10, so anything…

Roguelikes

Rogue V5, as played on rlgallery.org. Following are some scattered thoughts about the Roguelike genre, and a to-play list for myself as I explore the catalog.   Roguelikes are basically games that are like the 1980…

SNES Slap Bass

Don’t ask me why I did this, but some time ago I found the BRR sample for that silly slap bass instrument used in early SNES games (you know, the bwoo bwoo bwoo one), and did a pattern search…