Unnamed Music Tracker Devlog 3

Changed the user-facing tempo setting from samples-per-second to beats-per-minute. There is some precision loss due to using integers which I’ll have to follow up on later. Moved the interface structure and functions out of main.c…

Unnamed Music Tracker Devlog 2

Guess I can’t keep away. I started on a rudimentary NCurses interface to print out column and row data, and added volume and panning updates when the channel row state is updated. I also added…

Unnamed Music Tracker Devlog 1

I’m working on a music tracker. I’ve put enough hours into this that I think I should start documenting my experience. This is just for fun and I don’t expect the final product (if I…

Project Bolero Devlog 16

Work Since Last Devlog I’ve been trying to take it easy this week, but did make a few small fixes to┬áHibernator, and also duplicated the source directory for refactoring Project #2. Bolero 2 codebase: Added…

Project Bolero Devlog 14

Work Since Last Devlog Decided to redesign the project after receiving a friendly reminder that a successful platformer from last year was also about climbing a mountain with jump power-ups. The game is now about…

Project Bolero Devlog 13

Work Since Last Devlog Changed jump behavior from a static arc to one that can be shortened by letting go of the jump button. If the user has bumped into a ceiling, and is still…

Project Bolero Devlog 12

Work Since Last Devlog Started working on a simple UI widget implementation for option menus and HUD elements. At this point, I think I only have a real need for menus with vertical lists of…

Project Bolero Devlog 11

Work Since Last Devlog Replaced the UI font, and spent way too much time making additional ASCII bitmap fonts of varying legibility. I grabbed a copy of the public domain 8×14 bitmap font that DOSBox…

Project Bolero Devlog 10

Work Since Last Devlog Combined maps and sets of actors into scenes, and added functions to append a new scene to a project list, and to switch the currently-viewed scene. While not strictly necessary for…