Project Bolero Devlog 18

Unfortunately, I have very little to show for this week. I’ll try to get something substantial done for the 16th. Housecleaning note: I removed a couple of blog links on the root page of my…

Project Bolero Devlog 17

  Work Since Last Devlog Hibernator: A Windows user reported a no-error crash to desktop. I wasn’t able to duplicate the crash, so as a workaround, I added save/load support using the Binser serialization library….

mxmTracker Devlog 5

Ohh no. 1 June I settled on a name, or at least a working title: MXM, or “Music and Effects Monitor”, or mxmTracker. Stayed up half the night adding echo buffers to each tracker channel,…

Unnamed Music Tracker Devlog 4

Oh no. 27 May: Added reverse stereo flag for stereo samples, and reverse playback for the pattern. Not sure if I’ll keep them in, but it would be amusing to support both as effects or…

Unnamed Music Tracker Devlog 3

Changed the user-facing tempo setting from samples-per-second to beats-per-minute. There is some precision loss due to using integers which I’ll have to follow up on later. Moved the interface structure and functions out of main.c…

Unnamed Music Tracker Devlog 2

Guess I can’t keep away. I started on a rudimentary NCurses interface to print out column and row data, and added volume and panning updates when the channel row state is updated. I also added…

Unnamed Music Tracker Devlog 1

I’m working on a music tracker. I’ve put enough hours into this that I think I should start documenting my experience. This is just for fun and I don’t expect the final product (if I…

Project Bolero Devlog 16

Work Since Last Devlog I’ve been trying to take it easy this week, but did make a few small fixes to Hibernator, and also duplicated the source directory for refactoring Project #2. Bolero 2 codebase: Added…

Project Bolero Devlog 14

Work Since Last Devlog Decided to redesign the project after receiving a friendly reminder that a successful platformer from last year was also about climbing a mountain with jump power-ups. The game is now about…