Ecco the Dolphin (ZZT): Difference between revisions
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(oops this map has been done for months and i just never cleaned it up and uploaded it) |
m (whoops, should put the link to the game before the map) |
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Ecco the Dolphin is a ZZT world by Oof, designed to play like the [https://en.wikipedia.org/wiki/Ecco_the_Dolphin Sega Genesis game of the same name]. Through clever use of objects, the game is capable of supporting eight-way rotational movement, the ability to jump out of the water and over obstacles, and to attack enemies by charging at them. | [https://museumofzzt.com/file/e/Ecco.zip Ecco the Dolphin] is a ZZT world by Oof, designed to play like the [https://en.wikipedia.org/wiki/Ecco_the_Dolphin Sega Genesis game of the same name]. Through clever use of objects, the game is capable of supporting eight-way rotational movement, the ability to jump out of the water and over obstacles, and to attack enemies by charging at them. | ||
I made a full map of the game which can be viewed [http://rabbitboots.com/kfx-aux/ecco/ecco-the-dolphin-zzt.png here]. Each gameplay board includes an extra bit of status bar area which I have stripped out. | I made a full map of the game which can be viewed [http://rabbitboots.com/kfx-aux/ecco/ecco-the-dolphin-zzt.png here]. Each gameplay board includes an extra bit of status bar area which I have stripped out. | ||
Revision as of 21:59, 15 July 2019
Ecco the Dolphin is a ZZT world by Oof, designed to play like the Sega Genesis game of the same name. Through clever use of objects, the game is capable of supporting eight-way rotational movement, the ability to jump out of the water and over obstacles, and to attack enemies by charging at them.
I made a full map of the game which can be viewed here. Each gameplay board includes an extra bit of status bar area which I have stripped out.