ZZT On ZZT: Difference between revisions

From Kangaroo Effects
Jump to navigation Jump to search
m (Moving the Tim Sweeney demo / tour stuff back here)
(ZZTPTT: More about stats)
(25 intermediate revisions by the same user not shown)
Line 8: Line 8:
* For inquiries on this list, you can [https://rabbitboots.com/blog/about/ contact me]. Keep in mind that this is mostly just hyperlinks to content on [https://museumofzzt.com/ Museum of ZZT], which I have donated and submitted games to, but do not own or administer.
* For inquiries on this list, you can [https://rabbitboots.com/blog/about/ contact me]. Keep in mind that this is mostly just hyperlinks to content on [https://museumofzzt.com/ Museum of ZZT], which I have donated and submitted games to, but do not own or administer.


* The Title, Author and Year fields are taken from the Museum of ZZT directly, and could potentially change at any time. In-game copyright notices and such may be different.
* The Title, Author and Year fields are taken from the Museum of ZZT directly, and could potentially change at any time. In-game copyright notices and such may be different. Worlds are listed by release date of the first version preserved.


* These links might contain offensive or NSFW content.
* '''Files linked here may contain offensive or NSFW content'''. They may also contain incorrect information, or just plain bad advice (please do not use any of the ZZT anti-cheat measures described herein).
 
 
'''Roadmap'''
{| class="wikitable"
!World
!Board / Contents Listing
!Details and Categorization
|-
|DEMO.ZZT
|X
|
|-
|TOUR.ZZT
|X
|
|-
|Learn ZZT
|
|
|-
|ZZT Editor Trainer
|X
|
|-
|ZZT Syndromes
|X
|
|-
|The UNOFFICIAL ZZT Programming Guide
|X
|
|-
|ZZT Encyclopedia
|X
|
|-
|Cliche: a Guide for the Advanced ZZTer
|
|
|-
|ZZT Crime
|
|
|-
|Emon's Guild To ZZT
|
|
|-
|Mystical Winds Encyclopedia
|X
|
|-
|ZZT Pro
|
|
|-
|ZZT Programming Tricks and Techniques
|''WIP''
|
|}




Line 20: Line 80:


Description: "An interactive demonstration of the properties of various items, creatures and terrains in ZZT."
Description: "An interactive demonstration of the properties of various items, creatures and terrains in ZZT."
* Museum of ZZT: https://museumofzzt.com/file/z/zzt.zip?file=DEMO.ZZT&board=0


== Contents ==
== Contents ==
Line 75: Line 138:


Description: This is a sneak peek at the official ZZT worlds (Town of ZZT, Caves of ZZT, City of ZZT and Dungeons of ZZT), with playable demo boards.  
Description: This is a sneak peek at the official ZZT worlds (Town of ZZT, Caves of ZZT, City of ZZT and Dungeons of ZZT), with playable demo boards.  
* Museum of ZZT: https://museumofzzt.com/file/z/zzt.zip?file=TOUR.ZZT&board=0


== Board appearances ==
== Board appearances ==
Line 90: Line 156:
** Dungeons I: [https://museumofzzt.com/file/z/zzt.zip?file=TOUR.ZZT&board=11 Tour], [https://museumofzzt.com/file/z/zzt.zip?file=DUNGEONS.ZZT&board=1 Source]
** Dungeons I: [https://museumofzzt.com/file/z/zzt.zip?file=TOUR.ZZT&board=11 Tour], [https://museumofzzt.com/file/z/zzt.zip?file=DUNGEONS.ZZT&board=1 Source]


= Learn ZZT =
Author: Chris Jong
Year: 1992
Description: "By the time you finish playing this tutorial, you should be able to create your own simple games to start out with."
Notes: Demonstrates various ZZT-OOP commands.
* Museum of ZZT: https://museumofzzt.com/file/l/learnzzt.zip?file=LEARNZZT.ZZT
= ZZT Editor Trainer =
Author: Herbie Piland
Year: 1994
Description: "This Zzt World shows you examples of nearly every command, message, and item on the Zzt Editor!! It goes from simple to complex so no prior use of the Zzt Editor is needed to understand."
Notes: This covers built-in creatures and terrain, but stops short of describing how objects work. There are multiple topics per board. There are two copies of this on the museum dated [https://museumofzzt.com/file/z/EDITRAIN.ZIP 1994] and [https://museumofzzt.com/file/z/ia.zip 1995], but the ZZT files are identical.
* Museum of ZZT: https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=0
== Contents ==
=== Board 1 ===
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=1#22,9 (Introduction)]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=1#30,10 Lesson 1: Keys and Doors]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=1#36,11 Lesson 2: Passages]
=== Board 2 ===
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=2#8,11 Lesson 3: Solid and Normal Walls]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=2#26,10 Lesson 4: Fake Walls]
=== Board 3 ===
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=3#5,22 Lesson 5: Breakable Walls and Ammo and Bombs]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=3#19,21 Lesson 6: Invisible Walls]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=3#33,21 Lesson 7: Blink Walls + Lesson 8: Text + Lesson 9: Gems] ''(Three topics in one object)''
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=3#41,23 Lesson 10: Water]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=3#45,22 Lesson 11: Duplicators ( or Doublers )]
=== Board 4 ===
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=4#4,21 Lesson 12: Torches and Darkness]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=4#8,21 Lesson 13: N-S Sliders and E-W Sliders]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=4#25,21 Lesson 14: Rocks]
=== Board 5 ===
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=6#2,20 Lesson 15: Spinning Guns and Stars]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=6#4,15 Lesson 16: Ricochets]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=6#2,6 Lesson 17: Movers ( Conveyors )]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=6#24,2 Lesson 18: Forests]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=6#24,14 Lesson 19: Pushers]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=6#36,15 Lesson 20: Energizers]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=6#50,17 Lesson 21: Transporters]
=== Board 6 ===
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=7#2,22 Lesson 22: Slimes]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=7#7,17 Lesson 23: Sharks]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=7#7,10 Lesson 24: Lions and Ruffians]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=7#28,4 Lesson 25: Bears]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=7#40,4 Lesson 26: Tigers]
* [https://museumofzzt.com/file/z/EDITRAIN.ZIP?file=IA.ZZT&board=7#42,10 (Conclusion)]




Line 130: Line 261:




= The UNOFFICIAL ZZT Programming Guide =
Author: Corey "Des" Garriott
Year: 1996
Description: "Want to begin ZZT programing? This game may silence some discordant items in your games!"
Notes: Describes itself as an 'intermediate' tutorial. The preserved copy seems to start on the wrong board. This is divided into a beginner section and then an intermediate section, both available from the intro board. Additional authors listed in-game: Mark McIntire and Others.
* Museum of ZZT: https://museumofzzt.com/file/u/coprogram.zip
== Contents ==
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=0 (Title Screen)]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=9 hello!] (Seems to be the proper start board)
=== Part 1 ===
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=1#7,22 Learning Change Command]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=2#6,21 Learning Play Command]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=3#9,14 Learn to make doors]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=4#30,4 Learn enemy object making]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=5#32,19 Learn good puzzle skills]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=6#30,9 Learn to lock!]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=7 Ending Sequence]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=8 Goodbye! (1)]
=== Part 2 ===
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=10#58,18 Generation Two]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=11#6,21 Advanced Play Command]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=13#3,23 Coloring Techniques]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=12#14,15 Advanced Object Accessories]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=20#4,21 Object Accessories TWO]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=14 Put COMMAND]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=15#9,24 Logo Building]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=17 Helpful Hints]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=19#29,11 Char/Set/Lock/Bind/Zap Commands]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=16#30,10 Boringness]
* [https://museumofzzt.com/file/u/coprogram.zip?file=PROGRAM.ZZT&board=18#31,6 The END]




Line 383: Line 557:




= Mystical Winds Encyclopedia v1.4 =
= Cliche: a Guide for the Advanced ZZTer =
 
Author: JoE
 
Year: 2000
 
Description: "It's kinda like a sequel to Syndrome. It tells you what NOT to do. Have fun and try to LEARN(barf) something!"
 
* Museum of ZZT: https://museumofzzt.com/file/c/clichegui.zip?file=CLICHE.ZZT
 
 
= ZZT Crime =
 
Author: Wong Chung Bang, Scorch3000
 
Year: 2000 (Version 2), 2001 (Versions 5 and 6), 2007 (Version 8)
 
Description: "A ZZT world for newbies. Points out what not to do in ZZT files."
 
* Museum of ZZT:
** [https://museumofzzt.com/file/z/zcrimes2.zip Version 2]
** [https://museumofzzt.com/file/z/Crime.zip Version 5]
** [https://museumofzzt.com/file/z/crimev6.zip Version 6]
** [https://museumofzzt.com/file/z/crimev7.zip Version 8]
 
 
= Emon's Guild To ZZT =
 
Author: Emon
 
Year: 2001
 
Description: "From basic stuff to cool tricks with ZZT-OPP." First topic is rooms with yellow borders.
 
* Museum of ZZT: https://museumofzzt.com/file/e/Emonsguild.zip?file=EMONGUID.ZZT
 
 
= Mystical Winds Encyclopedia =


* Author: Nanobot
* Author: Nanobot
Line 391: Line 602:
* Description: "The Mystical Winds Encyclopedia is a collection of various engines and some information about how they work."
* Description: "The Mystical Winds Encyclopedia is a collection of various engines and some information about how they work."


Notes: There are versions [https://museumofzzt.com/file/m/mwtk-enc.zip 1.0], [https://museumofzzt.com/file/m/mwencv11.zip 1.1], [https://museumofzzt.com/file/m/mwencv12.zip 1.2], [https://museumofzzt.com/file/m/Mwencv13.zip 1.3] and [https://museumofzzt.com/file/m/Mwencv14.zip 1.4] preserved on the museum site. I'll build a list of board links after I get through the Chronos30 encyclopedia, probably.
Notes: There are versions [https://museumofzzt.com/file/m/mwtk-enc.zip 1.0], [https://museumofzzt.com/file/m/mwencv11.zip 1.1], [https://museumofzzt.com/file/m/mwencv12.zip 1.2], [https://museumofzzt.com/file/m/Mwencv13.zip 1.3] and [https://museumofzzt.com/file/m/Mwencv14.zip 1.4] preserved on the museum site. I compiled a list of board links of the latest version, as with the Chronos30 encyclopedia. More detailed breakdowns will have to wait another day. Part C is just toolkits without commentary, but I've gone ahead with listing them because they include ZZT sound effects as well. This package also contains a number of reference docs and object libraries, which are listed out at the end of this section.


* Museum of ZZT: https://museumofzzt.com/file/m/Mwencv14.zip
* Museum of ZZT: https://museumofzzt.com/file/m/Mwencv14.zip




== Part A ==


* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=0 (Title Screen)]


= The UNOFFICIAL ZZT Programming Guide =
=== Game Engines ===
 
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=5#28,22 MW 3D Engine]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=6 MW Side-View Engine]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=7#28,13 MW Bullet Sword]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=8#25,11 MW Mouse Engine]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=22#28,17 MW RPG Battle]
 
 
=== Anti-Cheats ===
 
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=9#28,13 MW Anti-HEALTH]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=10#30,10 MW Anti-ZAP]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=11#30,8 MW Anti-KEYS]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=12#30,9 MW Anti-DARK]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=13#30,11 MW Anti-TORCHES]
 
 
=== Counter Functions ===
 
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=14#30,4 MW Math Functions]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=15#30,4 MW Set To Zero]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=16#30,4 MW Set Counter]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=17#30,4 MW Value Exchange]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=18#30,4 MW Set Max Value]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=19#30,4 MW Set Min Value]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=20#30,4 MW Binary Conversion]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_A.ZZT&board=21#50,3 MW Password]
 
 
== Part B ==
 
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=0 (Title Screen)]
 
 
=== Overcoming Limits ===
 
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=5#30,10 MW File Access]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=6#19,10 MW Diagonal Movement]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=7#19,10 MW More In-Game Colors]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=8#22,8 MW New Elements]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=9#17,8 MW Auto-Pause 1/2], [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=10 MW Auto-Pause 2/2]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=11#29,12 MW Give Any Item]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=21#23,8 MW Remote Placement]
 
 
=== Other ===
 
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=12#7,6 MW Puzzle Techniques]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=13#26,10 MW Text Attributes]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=14#19,10 MW Player Coordinates]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=15#25,10 MW Fading Bombs]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=16 MW Painter By Player]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=22#1,9 MW Submitted - Pachinco Machine]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=23 MW Submitted - Dig Engine]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=24 MW Submitted - Bullet Dodge AI]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=25#15,13 MW Submitted - Randomizations]
 
 
=== Extra ===


Author: Corey "Des" Garriott, Mark McIntire and Others
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=17#59,24 MW Gem Eater]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=18#31,15 MW Starfield Simulation]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=19#60,24 MW 3D Plain]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_B.ZZT&board=20 * Joining Mystical Winds *]


Year: 1996


Description: "Want to begin ZZT programing? This game may silence some discordant items in your games!"
== Part C ==


Notes: Seems to start on the wrong board.
=== Toolkits ===


* Museum of ZZT: https://museumofzzt.com/file/u/coprogram.zip
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=0 (Title Screen)]




= Emon's Guild To ZZT =
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=1 Mystical Winds TK - Items]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=2 Mystical Winds TK - Creatures 1]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=3 Mystical Winds TK - Creatures 2]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=4 Mystical Winds TK - Terrain]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=5 Mystical Winds TK - Text(AllClrs)]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=6 Mystical Winds TK - Object Speeds]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=7 Mystical Winds TK - LitBomb Fuses]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=8 Mystical Winds TK - Duplicators]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=9 Mystical Winds TK - Hidden Things]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=10 Mystical Winds TK - Art Set]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=11 Mystical Winds TK - Art Set Adv.]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=12 Mystical Winds TK - Ultimate Art]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=13 Mystical Winds TK - Obj. Lib 1.4A]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=14 Mystical Winds TK - Obj. Lib 1.4B]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=15 Mystical Winds TK - Smooth Shades]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=16 Mystical Winds TK - RainbowLayout]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=17 Mystical Winds TK - Txt/Clr Grid]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=18 Mystical Winds TK - CharSummary 1]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=19 Mystical Winds TK - CharSummary 2]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=20 Mystical Winds TK - ZZT Sounds]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=$MWENC_C.ZZT&board=21 Mystical Winds TK - All IG Colors]


Author: Emon


Year: 2001
== Additional Documents ==


Description: "From basic stuff to cool tricks with ZZT-OPP." First topic is rooms with yellow borders.
''Note: The museum file viewer doesn't parse .doc files correctly, but they are mostly readable.''


* Museum of ZZT: https://museumofzzt.com/file/e/Emonsguild.zip?file=EMONGUID.ZZT


* [https://museumofzzt.com/file/m/Mwencv14.zip?file=mwencv14.txt mwencv14.txt]: Main readme file.


= Cliche: a Guide for the Advanced ZZTer =


Author: JoE
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=CharMap.txt CharMap.txt]: Info on the text mode character map
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=exam.txt exam.txt]: ZZT technical information
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=mod2zzt.txt mod2zzt.txt]: Information on converting MOD tracker music to ZZT #play commands.
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Command%20Reference.doc MW Command Reference]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Direction%20Reference.doc MW Direction Reference]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Element%20Reference.doc MW Element Reference]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20File%20Format.doc MW File Format]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Label%20Reference.doc MW Label Reference]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Location%20Reference.doc MW Location Reference]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Operator%20Reference.doc MW Operator Reference]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Quick%20Reference.doc MW Quick Reference]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Status%20Reference.doc MW Status Reference]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Template%20Reference.doc MW Template Reference]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Terminology.doc MW Terminology]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MW%20Tips%20&%20Tricks.doc MW Tips & Tricks] ''(Note: This link doesn't go directly to the document because of the ampersand in the URL.)''
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=oop4ever.txt oop4ever.txt]: "This describes a recognizable line of ZZT-OOP. It is in standard DOS parameter format."
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=zexeinfo.txt zexeinfo.txt]: ZZT.EXE Modification
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=zztop.txt zztop.txt]: Explains the inner workings of some ZZT behaviors.


Year: 2000


Description: "It's kinda like a sequel to Syndrome. It tells you what NOT to do. Have fun and try to LEARN(barf) something!"
=== ZZL Object Libraries ===


* Museum of ZZT: https://museumofzzt.com/file/c/clichegui.zip?file=CLICHE.ZZT
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MWITEMS.ZZL MWITEMS.ZZL]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MWCREATU.ZZL MWCREATU.ZZL]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MWMISC.ZZL MWMISC.ZZL]
* [https://museumofzzt.com/file/m/Mwencv14.zip?file=MWTERRAI.ZZL MWTERRAI.ZZL]




= ZZT Crime =
= ZZT Pro =


Author: Wong Chung Bang, Scorch3000
Author: ChocoboKick, Kjorteo, Celine Kalante


Year: 2000 (Version 2), 2001 (Versions 5 and 6), 2007 (Version 8)
Year: 2005


Description: "A ZZT world for newbies. Points out what not to do in ZZT files."
Description: "This is a how-to help utility world along the lines of ZZT Syndromes by Barjeese and ZZT Crime by Wong Chung Bang. ZZT Pro is essentially supposed to pick up where these two fine games left off."


* Museum of ZZT:
* Museum of ZZT: https://museumofzzt.com/file/z/zztpro.zip?file=zztpro.zzt
** [https://museumofzzt.com/file/z/zcrimes2.zip Version 2]
** [https://museumofzzt.com/file/z/Crime.zip Version 5]
** [https://museumofzzt.com/file/z/crimev6.zip Version 6]
** [https://museumofzzt.com/file/z/crimev7.zip Version 8]




Line 454: Line 761:
Year: 2018
Year: 2018


Description: A newly-minted ZZT-on-ZZT world!
Description: "Here are many kinds of tricks and techniques that may be used in ZZT. Some of them need external editors such as ZZTQED (which was used to make this world file). There are a lot of possibilities! Look at many of these programs using the editor to see how they work. If you are reimplementing ZZT, it might also help to look at these things, to see if they function properly."
 
Notes: Boards contain multiple subsections arranged by category.


* Museum of ZZT: https://museumofzzt.com/file/z/zztptt.zip
* Museum of ZZT: https://museumofzzt.com/file/z/zztptt.zip
== Contents (incomplete) ==
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=0 (Title Screen)]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=0 (Main Menu)]
=== Arithmetic ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=2#21,10 Greater than variable?]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=2#21,11 Greater than constant?]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=2#21,12 Double]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=2#21,13 Binary storage]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=2#21,14 Half]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=2#21,16 Use of the TIME counter]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=2#12,23 Take 1 of each]
=== Flags and counters ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=3#9,9 Fake walls]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=3#23,9 Colours of objects]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=3#39,9 Numeric flags]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=3#53,9 Other board], [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=4#1,1 Extra room for flags]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=3#13,16 Doubling counters]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=3#31,16 Invisible walls]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=3#44,16 Messages]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=3#21,23 Flag limits]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=3#21,24 Repurposing counters]
=== Strange directions ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=5#3,4 (Board Intro)]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=5#16,8 Animation] (of idle transporters)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=5#28,8 Blink walls] (with tweaked XY steps)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=5#41,8 Sensors] (remote #if blocked <dir> check using tweaked XY steps)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=5#53,8 Remote #PUT]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=5#11,15 Pusher interleave]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=5#27,15 Duplicators]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=5#29,23 Teleporting program] (object tunneling through solid terrain with tweaked XY steps)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=5#11,23 Diagonal bullets]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=30#4,13 Two hits] (Separate board. Demonstrates an example of storing state with remote #put commands in the context of object binding.)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=31#4,13 Three hits] (Separate board, similar to "Two hits")
=== Teleportation ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=9#7,8 Auto board teleport] (Using a duplicator, player clone and edge tile)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=9#58,5 (Unnamed)] "Elbow" transport (Using objects and sliders to push a player through multiple transporters at once to travel down a non-straight path.)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=9#20,14 Location teleport] (The classic player clone teleport)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=9#53,3 Unseen passage]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=10#30,12 Noiseless teleport] (On a subscreen.) This is the technique seen frequently in [https://rabbitboots.com/kfx/index.php/Flimtown#13:_possibility_has_now_been_eliminated. FlimsyTown] to preserve the player's board position when traveling via edge tile.
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=11#30,14 Programmed teleport] (On a subscreen.) Places two player clones next to two passages such that moving in any direction causes the player to warp to another board.
=== Stats and statless elements ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=12#8,2 (Board intro)] Outlines the contents of this screen, and includes some information on player clones.
* The following statless elements are demonstrated along the top of this board:
** WALLS
*** DUPLICATOR
*** SHARK
*** BLINKWALL
*** "(none)" (Horizontal blinkwall ray) (ID 33)
*** "(none)" (Vertical blinkwall ray) (ID 43)
*** PUSHER
*** OBJECT
*** "(none)" (ID 46)
** CREATURES
*** LION
*** TIGER
*** RUFFIAN
*** BEAR
*** SEGMENT
*** HEAD
*** BULLET
** OTHERS
*** "(blankname)" (Board edge) (ID 1)
*** STAR
*** PASSAGE
*** SCROLL
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=12#29,12 Changing destinations] (shifting a passage onto a new stat with a different board destination)
* Scrolls:
** [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=12#17,16 Scroll with XY steps]
** [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=12#18,16 Cycle 0 Scroll with no flashing animation]
** [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=12#19,16 Cycle 3 Scroll with slower animation]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=12#37,18 Stat breakables]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=12#39,23 Stat boulders]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=12#45,13 Stat inheritance]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=12#14,23 Instant explosives!]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=29#30,20 More explosives] (Subscreen)
=== Centipedes ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=18#2,22 (Board introduction)]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=18#9,13 Remote] (Bomb linked to a segment)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=18#16,9 Intelligence]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=18#28,9 Reversal] (Includes a stat slider as segment)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=18#50,9 Moving stuff] (Includes stat ricochets and a transporter as segments)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=18#46,19 Sleeping]
=== Darkness ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=25#2,20 (Board intro)]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=25#6,18 Torch outline mask]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=25#17,3 Statless player clone mask]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=25#53,5 Revealing hidden torches with stat inheritance]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=25#48,23 Pushing statless player clones to move visible entities in the dark]
=== Miscellaneous ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=6#33,4 Locked player movement]
* Program colours: [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=6#50,4 Method 1], [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=6#53,4 Method 2]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=6#24,12 Enter board triggers] (Subscreen)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=6#9,12 Gate]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=13#1,11 Warnings] (Subscreen) (Touching a scroll on the edge of a connected board)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=14#30,6 Password] (Subscreen)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=6#44,16 #BECOME colours]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=14#7,18 Fast energy] (Subscreen) (Consuming energizers faster with player clones)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=6#44,19 Messy lines] (#change line line)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=6#15,22 Fast movement]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=6#56,21 Put colours]
=== Undocumented features ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=8#16,5 Ricochet]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=8#39,4 SEEK]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=8#54,4 <nowiki>#GIVE/#TAKE</nowiki>]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=8#14,13 Put next to south edge] -- Demonstrates that #put along the bottom row is not possible.
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=8#39,9 <nowiki>#CHANGE and #PUT</nowiki>]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=8#39,14 <nowiki>#IF ANY and Monitors</nowiki>]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=8#18,18 Duplicators and Edges]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=8#39,18 <nowiki>#RESTART</nowiki>] -- Includes notes on zapping restart as a label.
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=8#39,22 <nowiki>#SEND</nowiki>]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=8#51,22 Cheat codes] -- Small addendum: though I'm not sure how useful this is, the cheat prompt is accessible on the title screen by pressing the "|" key.
=== Blink walls ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=19#8,3 Fakes]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=19#13,11 Recolouring]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=19#45,13 Preset beams]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=19#12,18 Stat beams]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=19#46,19 Unblocked west] (Player being pushed onto other entities by a vertical blinkwall ray)
=== More miscellaneous ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=15#2,10 Passages] (Under element following the player upon stepping off a passage)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=15#16,8 Star field]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=15#50,13 Disappearing passages] (When stepping off of one and onto another. Additionally, demonstrates some odd behavior with stats underneath the destroyed passages.)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=15#6,21 False room] ([https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=22#24,15 Subscreen with explanation])
=== More about stats ===
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=16#23,8 Speed] (Tweaking the cycle setting of built-ins)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=16#38,5 Fast player movement] ("Black hole" empties with stats)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=27#29,10 Creatures parameters] (On a sub-screen.)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=16#17,10 Bullet paths]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=16#28,13 Simultaneous execution] (Running multiple pieces of code in one location using stacked stats.)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=16#33,18 Collectibles]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=16#14,22 Bear]
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=17#30,12 Moving stuff when a program dies] (On a subscreen.)
* [https://museumofzzt.com/file/z/zztptt.zip?file=ZZTPTT.ZZT&board=20#27,14 Pushers over stat fakes]
''Listing is incomplete, more on the way soon!''

Revision as of 15:58, 18 August 2019

One of the unique aspects of ZZT is its capacity to be used as a medium for publishing about ZZT itself. Various company magazines, best-practice guides, and reference encyclopedias (collections of cool things you can do) were created throughout the years. However, the drawback of publishing information in this way is that you can't get to it easily without loading the world files in ZZT and actually playing them. The Museum of ZZT File Viewer helps greatly with this visibility problem, but the content is still spread across several publications.

This page will list out the topics of such files, specifically focusing on how-to guides. For company magazines, see: ZZT Magazine Directory


Notes and Warnings

  • For inquiries on this list, you can contact me. Keep in mind that this is mostly just hyperlinks to content on Museum of ZZT, which I have donated and submitted games to, but do not own or administer.
  • The Title, Author and Year fields are taken from the Museum of ZZT directly, and could potentially change at any time. In-game copyright notices and such may be different. Worlds are listed by release date of the first version preserved.
  • Files linked here may contain offensive or NSFW content. They may also contain incorrect information, or just plain bad advice (please do not use any of the ZZT anti-cheat measures described herein).


Roadmap

World Board / Contents Listing Details and Categorization
DEMO.ZZT X
TOUR.ZZT X
Learn ZZT
ZZT Editor Trainer X
ZZT Syndromes X
The UNOFFICIAL ZZT Programming Guide X
ZZT Encyclopedia X
Cliche: a Guide for the Advanced ZZTer
ZZT Crime
Emon's Guild To ZZT
Mystical Winds Encyclopedia X
ZZT Pro
ZZT Programming Tricks and Techniques WIP


DEMO.ZZT

Author: Tim Sweeney

Year: 1991

Description: "An interactive demonstration of the properties of various items, creatures and terrains in ZZT."


Contents

Items

  • Items Main Page
    • Ammo
    • Torches
    • Dark Rooms
    • Gems
    • Scrolls
    • Bombs
    • Keys
    • Doors
    • Duplicators
    • Energizers


Creatures


Terrains

  • Terrains Main Page
    • Water
    • Forest
    • Solids
    • Breakables
    • Fakes
    • Normals
    • Boulders
    • Invisible walls
    • Sliders
    • Blinkwalls (Blinker)


TOUR.ZZT

Author: Tim Sweeney

Year: 1991

Description: This is a sneak peek at the official ZZT worlds (Town of ZZT, Caves of ZZT, City of ZZT and Dungeons of ZZT), with playable demo boards.


Board appearances


Learn ZZT

Author: Chris Jong

Year: 1992

Description: "By the time you finish playing this tutorial, you should be able to create your own simple games to start out with."

Notes: Demonstrates various ZZT-OOP commands.


ZZT Editor Trainer

Author: Herbie Piland

Year: 1994

Description: "This Zzt World shows you examples of nearly every command, message, and item on the Zzt Editor!! It goes from simple to complex so no prior use of the Zzt Editor is needed to understand."

Notes: This covers built-in creatures and terrain, but stops short of describing how objects work. There are multiple topics per board. There are two copies of this on the museum dated 1994 and 1995, but the ZZT files are identical.

Contents

Board 1

Board 2

Board 3

Board 4

Board 5

Board 6


ZZT Syndromes

Author: Barjesse

Year: 1996

Description: A classic in its own right, Barjesse guides new ZZTers through issues and mistakes that were common in the AOL era.

Topics

Goofy Syndromes


Fatal Syndromes


The UNOFFICIAL ZZT Programming Guide

Author: Corey "Des" Garriott

Year: 1996

Description: "Want to begin ZZT programing? This game may silence some discordant items in your games!"

Notes: Describes itself as an 'intermediate' tutorial. The preserved copy seems to start on the wrong board. This is divided into a beginner section and then an intermediate section, both available from the intro board. Additional authors listed in-game: Mark McIntire and Others.

Contents


Part 1


Part 2


ZZT Encyclopedia

Author: Chronos30

Year: 1998, 2001

Description: A compilation of tricks, glitches and engine boards.

Notes: There are multiple versions of this preserved, and also earlier versions which are listed in a history file but don't seem to be available. The old version lists Chronos30 and JDMSonic as authors, but Chronos30 is the only author listed on the museum. I'm going to put off looking into this for now, and just list out the contents of the latest release as that seems to have the most utility. Descriptions and cross-referencing will have to wait another day.

Category 1: Colors v1.13


Category 2: Player Clone v1.17


Category 3: Weapons v1.15


Category 4: Counters v1.17


Category 5: Flags and Conditions v1.18


Category 6: Anti-Cheats v1.2


Category 7: Board Edge v1.09


Category 8: Randomness v1.13


Category 9: Game Engines v1.15


Category 10: Objects v1.15


Category 11: Miscellaneous v1.13


Cliche: a Guide for the Advanced ZZTer

Author: JoE

Year: 2000

Description: "It's kinda like a sequel to Syndrome. It tells you what NOT to do. Have fun and try to LEARN(barf) something!"


ZZT Crime

Author: Wong Chung Bang, Scorch3000

Year: 2000 (Version 2), 2001 (Versions 5 and 6), 2007 (Version 8)

Description: "A ZZT world for newbies. Points out what not to do in ZZT files."


Emon's Guild To ZZT

Author: Emon

Year: 2001

Description: "From basic stuff to cool tricks with ZZT-OPP." First topic is rooms with yellow borders.


Mystical Winds Encyclopedia

  • Author: Nanobot
  • Year: 2002
  • Description: "The Mystical Winds Encyclopedia is a collection of various engines and some information about how they work."

Notes: There are versions 1.0, 1.1, 1.2, 1.3 and 1.4 preserved on the museum site. I compiled a list of board links of the latest version, as with the Chronos30 encyclopedia. More detailed breakdowns will have to wait another day. Part C is just toolkits without commentary, but I've gone ahead with listing them because they include ZZT sound effects as well. This package also contains a number of reference docs and object libraries, which are listed out at the end of this section.


Part A

Game Engines


Anti-Cheats


Counter Functions


Part B


Overcoming Limits


Other


Extra


Part C

Toolkits



Additional Documents

Note: The museum file viewer doesn't parse .doc files correctly, but they are mostly readable.




ZZL Object Libraries


ZZT Pro

Author: ChocoboKick, Kjorteo, Celine Kalante

Year: 2005

Description: "This is a how-to help utility world along the lines of ZZT Syndromes by Barjeese and ZZT Crime by Wong Chung Bang. ZZT Pro is essentially supposed to pick up where these two fine games left off."


ZZT Programming Tricks and Techniques

Author: zzo38

Year: 2018

Description: "Here are many kinds of tricks and techniques that may be used in ZZT. Some of them need external editors such as ZZTQED (which was used to make this world file). There are a lot of possibilities! Look at many of these programs using the editor to see how they work. If you are reimplementing ZZT, it might also help to look at these things, to see if they function properly."

Notes: Boards contain multiple subsections arranged by category.


Contents (incomplete)


Arithmetic


Flags and counters


Strange directions


Teleportation

  • Auto board teleport (Using a duplicator, player clone and edge tile)
  • (Unnamed) "Elbow" transport (Using objects and sliders to push a player through multiple transporters at once to travel down a non-straight path.)
  • Location teleport (The classic player clone teleport)
  • Unseen passage
  • Noiseless teleport (On a subscreen.) This is the technique seen frequently in FlimsyTown to preserve the player's board position when traveling via edge tile.
  • Programmed teleport (On a subscreen.) Places two player clones next to two passages such that moving in any direction causes the player to warp to another board.


Stats and statless elements


Centipedes


Darkness


Miscellaneous


Undocumented features


Blink walls


More miscellaneous


More about stats


Listing is incomplete, more on the way soon!