Increased Bolero 2’s resolution from 384×216 to the more common 480×270. Both can be scaled up to 1920×1080.
I also increased the base tile resolution from 12×12 to 16×16, though I’m less decided about that. The former is cute, and makes for nicely shaped little goofball characters, but it’s really difficult to get them looking right at times due to the low resolution. It’s somewhere between the world of 8×8, where anything you draw will look about as equally good as anything else, and the land of 16×16, where changing one pixel can throw off the rest of the object.