I’ve been drawing sprite and background mock ups, trying to keep things light and humorous. Wrote about 30 seconds of XM music just to see if I was capable of whipping up some upbeat tunes quickly, but it’s not coming naturally.
I’ve got a sort of anthropomorphic egg character that I’m liking, and I think it may end up being the protagonist for Bolero 2. Something along the lines of Humpty Dumpty, or the Codemasters Dizzy character, with an unreadable expression. For Bolero 2 in general, I think I want a 5-7 stage linear action game, with no real surprises or “twists”. Something to help round out the underlying engine, without pushing it beyond what it’s capable of, and which I can enjoy making content for and tweaking and playtesting.