Rewrote the build script that handles spritesheet alpha transparency and exporting Tiled maps. Build times were creeping up to 3 seconds with only seven spritesheets or so. The new script is mostly Python, and checks the last-modified timestamps of files before it attempts to process them.

This is something I wanted to do earlier, and felt was going to bite me in the ass very soon, but I couldn’t figure out how to do it in a Bash script while also trying to get Hibernator out the door.

I also made a stew. Good day overall.