Project Bolero Devlog 19

A board from ‘The Mask Of Atlantis’ Work Since Last Devlog In general: I started a secondary blog (oh no) for tracking smaller status updates and accomplishments throughout the week. I finished reading Game Programming…

Project Bolero Devlog 18

Unfortunately, I have very little to show for this week. I’ll try to get something substantial done for the 16th. Housecleaning note: I removed a couple of blog links on the root page of my…

Project Bolero Devlog 17

  Work Since Last Devlog Hibernator: A Windows user reported a no-error crash to desktop. I wasn’t able to duplicate the crash, so as a workaround, I added save/load support using the Binser serialization library….

Project Bolero Devlog 16

Work Since Last Devlog I’ve been trying to take it easy this week, but did make a few small fixes to┬áHibernator, and also duplicated the source directory for refactoring Project #2. Bolero 2 codebase: Added…

Project Bolero Devlog 14

Work Since Last Devlog Decided to redesign the project after receiving a friendly reminder that a successful platformer from last year was also about climbing a mountain with jump power-ups. The game is now about…

Project Bolero Devlog 13

Work Since Last Devlog Changed jump behavior from a static arc to one that can be shortened by letting go of the jump button. If the user has bumped into a ceiling, and is still…

Project Bolero Devlog 12

Work Since Last Devlog Started working on a simple UI widget implementation for option menus and HUD elements. At this point, I think I only have a real need for menus with vertical lists of…

Project Bolero Devlog 11

Work Since Last Devlog Replaced the UI font, and spent way too much time making additional ASCII bitmap fonts of varying legibility. I grabbed a copy of the public domain 8×14 bitmap font that DOSBox…

Project Bolero Devlog 10

Work Since Last Devlog Combined maps and sets of actors into scenes, and added functions to append a new scene to a project list, and to switch the currently-viewed scene. While not strictly necessary for…