Project Bolero Devlog 6

Work Since Last Devlog No progress this week either, I’m afraid. Too busy, bad weather. I’m going to push the next post back to Nov 30, and if nothing has still been done by then,…

Project Bolero Devlog 5

  Work Since Last Devlog Whoops, I got nothing done on the project this week. While I did have several days off, an hours change affected my sleep schedule much harder than expected, and I’ve…

Project Bolero Devlog 4

  Work Since Last Devlog I went through a few different platformer ideas, each smaller in scope, before settling on one which I’ll outline here: The game I am going to try to make for…

Project Bolero Devlog 3

Work Since Last Devlog I figured out how to export Tiled maps to Lua and load them directly into the game. The data format matches what I was using for my hardcoded test map, so…

Project Bolero Devlog 2

Work Since Last Devlog Merged in basic sound and music playback functions. Added scrolling to the platformer prototype, upgrading it to sidescroller status. Made a list of actor tables that are processed every tick, and…

Project Bolero Devlog 1

As threatened, here is my first real devlog post. Work Since Last Devlog I began a single-screen walking prototype in LÖVE. I’ve been procrastinating on this for a long, long time, so it feels good…

Project Bolero Devlog 0

I’ve been hashing out ideas for a sidescroller lately, and I think it’s time to start writing down my thoughts in a more organized diary or weblog. I might as well use this site, since…

Maze Minders – Bitsy to ZZT

This post documents some work done to convert a Bitsy game to ZZT. Bitsy is a game engine designed for making small browser-based games. Graphics are based on 16×16 rooms made of 8×8 tiles. It…

Sound Effect generators: sfxr and its forks

Here are some free and easy-to-use tools for constructing non-realistic sound effects in games. For now, this is mainly about DrPetter’s sfxr and some forks of the program. sfxr sfxr by DrPetter is a free and open-source tool…

Platformer Project: Plans vs Reality

I’ve been fleshing out an idea for an action-platformer over the past couple of months. I may have made a mistake in planning too much before I even have a working engine prototype. My ideas seem…