Bolero Devlog (January 2020)

A reworked HUD, preliminary work on water terrain, and some skipping-and-hopping enemies created as a test.   I had writer’s block (or whatever the gamedev equivalent of that is) since December. To try and kickstart…

2019 Review

Here’s some waffling about 2019 and 2020. Current State of Bolero Quick recap: Bolero is a platformer engine / core that I’m working on. It’s built on top of LÖVE, a cross-platform framework for 2D…

Devlog Interruption

Happy New Year! The only thing I’ve done this week is hang out with my family and eat vast amounts of chocolate, so I don’t have much of anything to post this upcoming Sunday. For…

Project Bolero Devlog 46

Made this annoying jerk to test creatures maintaining a certain distance from the player.   Work Since Last Devlog Breakable Blocks I tried adding a second kind of breakable tilemap block which can be destroyed…

Project Bolero Devlog 45

Work Since Last Devlog Player Handling Added handling for some special cases when the player launches a projectile while holding the down direction. Normally, the shot would be aimed downwards, which works well for mid-air…

Project Bolero Devlog 44

Testing actor rotation, which probably won’t be used much, but LÖVE has good support for it so I might as well add it to the engine.   Work Since Last Devlog Audio Fixed an intermittent…

Project Bolero Devlog 43

Destroying some breakable blocks with a charged up sphere shot.   Work Since Last Devlog Features Got some basic terrain destruction working. The codebase has had a “putCell” function for modifying tilemaps since before Hibernator,…

Project Bolero Devlog 42

Testing a shot modifier: turning the player’s sphere into a fireball when passing through fire terrain. Work Since Last Devlog Began work on a environment-based shot modifier. When the player’s sphere passes through terrain marked…

Project Bolero Devlog 41

A stand-in for the end-of-level boss, which has just defeated the player.   Work Since Last Devlog I implemented a dummy boss, which takes one hit and then transports the player to the starting map…

Project Bolero Devlog 40

The player blocks enemy shots while the sphere is fully charged. Also pictured: some test elevator objects, some wall-mounted buttons that can be pressed by throwing spheres into them, and these two jerks who block…