Project Bolero Devlog 5
Work Since Last Devlog Whoops, I got nothing done on the project this week. While I did have several days off, an hours change affected my sleep schedule much harder than expected, and I’ve…
Work Since Last Devlog Whoops, I got nothing done on the project this week. While I did have several days off, an hours change affected my sleep schedule much harder than expected, and I’ve…
Work Since Last Devlog I went through a few different platformer ideas, each smaller in scope, before settling on one which I’ll outline here: The game I am going to try to make for…
Work Since Last Devlog I figured out how to export Tiled maps to Lua and load them directly into the game. The data format matches what I was using for my hardcoded test map, so…
Work Since Last Devlog Merged in basic sound and music playback functions. Added scrolling to the platformer prototype, upgrading it to sidescroller status. Made a list of actor tables that are processed every tick, and…
As threatened, here is my first real devlog post. Work Since Last Devlog I began a single-screen walking prototype in LÖVE. I’ve been procrastinating on this for a long, long time, so it feels good…
I’ve been hashing out ideas for a sidescroller lately, and I think it’s time to start writing down my thoughts in a more organized diary or weblog. I might as well use this site, since…