Project Bolero Devlog 5

  Work Since Last Devlog Whoops, I got nothing done on the project this week. While I did have several days off, an hours change affected my sleep schedule much harder than expected, and I’ve…

Project Bolero Devlog 4

  Work Since Last Devlog I went through a few different platformer ideas, each smaller in scope, before settling on one which I’ll outline here: The game I am going to try to make for…

Project Bolero Devlog 3

Work Since Last Devlog I figured out how to export Tiled maps to Lua and load them directly into the game. The data format matches what I was using for my hardcoded test map, so…

Project Bolero Devlog 2

Work Since Last Devlog Merged in basic sound and music playback functions. Added scrolling to the platformer prototype, upgrading it to sidescroller status. Made a list of actor tables that are processed every tick, and…

Project Bolero Devlog 1

As threatened, here is my first real devlog post. Work Since Last Devlog I began a single-screen walking prototype in LÖVE. I’ve been procrastinating on this for a long, long time, so it feels good…

Project Bolero Devlog 0

I’ve been hashing out ideas for a sidescroller lately, and I think it’s time to start writing down my thoughts in a more organized diary or weblog. I might as well use this site, since…