May 2023
Not much to report this time. I’ll try to catch up in June.
Not much to report this time. I’ll try to catch up in June.
Released Astro, a sprite container library for LÖVE. Updated RText (0.1.0 -> 0.1.1): Added Block Merge mode, which should result in smaller Document sizes (at the cost of more overhead during creation). ProdUI: I split…
Updated QuickPrint (1.0.6 -> 1.0.9a) Added default horizontal and vertical alignment state Fixed missing font offsets in printf wrappers Various internal changes Fixed license problems with bundled demo resources 🙂 Released KEVN, an INI-like parser…
Updated QuickPrint a few times (1.0.3 -> 1.0.6). The most significant changes are: Vertical alignment modes. Eases switching fonts on the same line (for example, by placing them relative to their baseline metrics). Auxiliary Data…
ProdUI: For a file selector window, I got the basics of a menu with columns and sortable categories along the top. You click the category and it re-orders the menu items according to a sort…
I’m officially putting Balleg (and the engine that runs it, Bolero 2) on hiatus until I get the UI stuff under control. This has effectively been the case since about March or so. Devlog posts…
I was feeling very pessimistic when I sat down to write this — I wish I was further along — but it doesn’t seem so bad when I lay everything out for the month. Menu…
I made some good progress on UI this month, despite an initial moment of doubt. ProdUI isn’t moving the game project forward, and I could probably just make a few adjustments to Balleg’s menu system…
Regrettably, I don’t have much to show for this month. The overall look of ProdUI has improved, though it currently still falls short of being usable for a real GUI application. ProdUI as it…
Posting this a bit early. Not a whole lot to report (and I hate that I’ve opened two devlogs in a row like this, but it is what it is). No videos this month. …