Project Bolero Devlog 45

Work Since Last Devlog Player Handling Added handling for some special cases when the player launches a projectile while holding the down direction. Normally, the shot would be aimed downwards, which works well for mid-air…

Project Bolero Devlog 44

Testing actor rotation, which probably won’t be used much, but LÖVE has good support for it so I might as well add it to the engine.   Work Since Last Devlog Audio Fixed an intermittent…

Project Bolero Devlog 43

Destroying some breakable blocks with a charged up sphere shot.   Work Since Last Devlog Features Got some basic terrain destruction working. The codebase has had a “putCell” function for modifying tilemaps since before Hibernator,…

Project Bolero Devlog 42

Testing a shot modifier: turning the player’s sphere into a fireball when passing through fire terrain. Work Since Last Devlog Began work on a environment-based shot modifier. When the player’s sphere passes through terrain marked…

Project Bolero Devlog 41

A stand-in for the end-of-level boss, which has just defeated the player.   Work Since Last Devlog I implemented a dummy boss, which takes one hit and then transports the player to the starting map…

Project Bolero Devlog 40

The player blocks enemy shots while the sphere is fully charged. Also pictured: some test elevator objects, some wall-mounted buttons that can be pressed by throwing spheres into them, and these two jerks who block…

Project Bolero Devlog 39

The new projectile attack I’m testing.   Work Since Last Devlog Design So I thought more about how the game should look as a finished product, and I think I have a good enough image…

Project Bolero Devlog 38

A projectile attack and HUD. Both are placeholders until I figure out what I’m doing. Work Since Last Devlog Session Management I implemented the player’s session counters (remaining lives and continues, score), the ability to…

Project Bolero Devlog 37

Input mapping screen.   Work Since Last Devlog Menus The input mapping screen is now functional. It supports keyboard key codes, scancodes and gamepad buttons, and the bindings take effect immediately. It’s possible to trap…

Project Bolero Devlog 36

A menu implemented with the new widget system. At this point, some options are functional, but the majority still need to be connected to engine variables.   Work Since Last Devlog The new widget system…