Oct 2022

I made some good progress on UI this month, despite an initial moment of doubt. ProdUI isn’t moving the game project forward, and I could probably just make a few adjustments to Balleg’s menu system…

Sept 2022

Regrettably, I don’t have much to show for this month. The overall look of ProdUI has improved, though it currently still falls short of being usable for a real GUI application.   ProdUI as it…

Aug 2022

Posting this a bit early. Not a whole lot to report (and I hate that I’ve opened two devlogs in a row like this, but it is what it is). No videos this month.  …

Jul 2022

Another month without much to show (well, there is a little bit to show related to mouse cursors). I fell short of the main goal: porting EditField to prodUI. This sucks, but it’s worth taking the…

Jun 2022

I started work on a simplified UI system, with the intent of using it as a test bed for editField. Neither are ready for public release (though editField is now mostly functional). I also dabbled…

May 2022

I spent about half of May getting some LÖVE libraries cleaned up and released on GitHub, and the other half struggling to expand my text box implementation to support multiple lines. My approach backfired, and…

Apr 2022

Like March, this is essentially a non-update. I got some work done on a WIMP-style UI interface: windows, scroll-bars, buttons, checkboxes, radio groups, all that fun stuff. I had issues writing an input field widget,…

Mar 2022

This is a short one. I spent most of the month cleaning up source code to release as libraries. By the time I got back to the build system and the engine run-time, I forgot…

Feb 2022

I’ve got nothing terribly photogenic to show this month, as most of the work I did was at the command line / terminal level. I did find an old build of the game from 2019,…

Jan 2022

I’m changing my post format a tiny bit. I’ll be starting with a quick summary, so that the first thing to appear on the blog’s main page isn’t the project’s screenshot caption without the screenshot….