Unnamed Music Tracker Devlog 1
I’m working on a music tracker. I’ve put enough hours into this that I think I should start documenting my experience. This is just for fun and I don’t expect the final product (if I…
I’m working on a music tracker. I’ve put enough hours into this that I think I should start documenting my experience. This is just for fun and I don’t expect the final product (if I…
Work Since Last Devlog I’ve been trying to take it easy this week, but did make a few small fixes to Hibernator, and also duplicated the source directory for refactoring Project #2. Bolero 2 codebase: Added…
I renamed the project to Hibernator and released it on Itch. Work Since Last Devlog Made a big push to fill out the remaining screens and crop / cull / cap the game in terms…
Work Since Last Devlog Decided to redesign the project after receiving a friendly reminder that a successful platformer from last year was also about climbing a mountain with jump power-ups. The game is now about…
Work Since Last Devlog Changed jump behavior from a static arc to one that can be shortened by letting go of the jump button. If the user has bumped into a ceiling, and is still…
Work Since Last Devlog Started working on a simple UI widget implementation for option menus and HUD elements. At this point, I think I only have a real need for menus with vertical lists of…
Work Since Last Devlog Replaced the UI font, and spent way too much time making additional ASCII bitmap fonts of varying legibility. I grabbed a copy of the public domain 8×14 bitmap font that DOSBox…
Work Since Last Devlog Combined maps and sets of actors into scenes, and added functions to append a new scene to a project list, and to switch the currently-viewed scene. While not strictly necessary for…
Work Since Last Devlog Wrapped tileset and spritesheet loading calls, removed hardcoded tileset header info. Added collectible coins, ostensibly to test spawning actors from map data. Not sure if I’m going to keep them. As…
Alright, back to this. Work Since Last Devlog For drawing tilemaps and handling collision detection, I added a tile ID table to consolidate attributes, such as whether a tile is an obstacle, if it should…