Project Bolero Devlog 17
Work Since Last Devlog Hibernator: A Windows user reported a no-error crash to desktop. I wasn’t able to duplicate the crash, so as a workaround, I added save/load support using the Binser serialization library….
Work Since Last Devlog Hibernator: A Windows user reported a no-error crash to desktop. I wasn’t able to duplicate the crash, so as a workaround, I added save/load support using the Binser serialization library….
Ohh no. 1 June I settled on a name, or at least a working title: MXM, or “Music and Effects Monitor”, or mxmTracker. Stayed up half the night adding echo buffers to each tracker channel,…
Oh no. 27 May: Added reverse stereo flag for stereo samples, and reverse playback for the pattern. Not sure if I’ll keep them in, but it would be amusing to support both as effects or…
Changed the user-facing tempo setting from samples-per-second to beats-per-minute. There is some precision loss due to using integers which I’ll have to follow up on later. Moved the interface structure and functions out of main.c…
Guess I can’t keep away. I started on a rudimentary NCurses interface to print out column and row data, and added volume and panning updates when the channel row state is updated. I also added…
I’m working on a music tracker. I’ve put enough hours into this that I think I should start documenting my experience. This is just for fun and I don’t expect the final product (if I…
Work Since Last Devlog I’ve been trying to take it easy this week, but did make a few small fixes to Hibernator, and also duplicated the source directory for refactoring Project #2. Bolero 2 codebase: Added…
I renamed the project to Hibernator and released it on Itch. Work Since Last Devlog Made a big push to fill out the remaining screens and crop / cull / cap the game in terms…
Work Since Last Devlog Decided to redesign the project after receiving a friendly reminder that a successful platformer from last year was also about climbing a mountain with jump power-ups. The game is now about…
Work Since Last Devlog Changed jump behavior from a static arc to one that can be shortened by letting go of the jump button. If the user has bumped into a ceiling, and is still…