Project Bolero Devlog 32

Testing camera zones with different scrolling rules on a test map. Work Since Last Devlog Mapping Figured out how to make a Tiled tileset as a “Collection of Images” so that spawnpoints can have proper…

Project Bolero Devlog 31

Testing LÖVE / OpenAL Soft audio effects, for which I don’t have a good in-game screenshot to demonstrate, so here’s a pic of an XMPlay spectrum visualization of the output. I uploaded some audio to…

Project Bolero Devlog 30

Testing gamepad input in the in-game prompt. Work Since Last Devlog Input More hacking away at the input system. I found some helpful joystick-related callbacks on the LÖVE wiki (scroll down to the Joystick section)…

Project Bolero Devlog 29

The new in-game overlay / console activated by the backtick key (`). Work Since Last Devlog Integrated those things I wrote in a test environment into the main codebase: Shut off writing logs to disk…

Project Bolero Devlog 28

I have nothing visually interesting to show this weekend, so here is a picture of me debug-logging a virtual sound channel module that I’ve been working on. Work Since Last Devlog Fixed the viewport rendering…

Project Bolero Devlog 27

More work on Tiled integration. Top: Tiled map editor, Bottom: In-game screenshot with debug drawing enabled to show geometry and spawn-points associated with the map. Work Since Last Devlog I went a little overboard this…

Project Bolero Devlog 26

Working on sloped terrain.   Work Since Last Devlog Added some ad hoc debug drawing functions which can be called from game ticks, and defer rendering until love.draw() runs. This is to highlight bounding boxes, print…

Project Bolero Devlog 25

Testing some temporary / stand-in actor types, with easier-to-manage collision detection and movement code than what was in Hibernator. The purple guys actually fall down when not standing on solid terrain, unlike any non-player character…

Project Bolero Devlog 24

Just hanging out behind a waterfall. Just standing and being cool, next to Building. Work Since Last Devlog Faux Amis (ZZT): Release 1.02 (Itch, Museum of ZZT). Fixed a few issues: Stop potential soft-lock just…

Project Bolero Devlog 23

Part-way through re-adding and rewriting platformer movement and collision detection. Also, temporary stand-in trees. Work Since Last Devlog I learned enough Tkinter to load an image from a file selection dialog, display it within a…