Project Bolero Devlog 8

Alright, back to this. Work Since Last Devlog For drawing tilemaps and handling collision detection, I added a tile ID table to consolidate attributes, such as whether a tile is an obstacle, if it should…

Project Bolero Devlog 7

Work Since Last Devlog No progress, and it doesn’t look like I will be getting any substantial work done on Up High this year. I’ll be putting these updates on hiatus until I have something…

Project Bolero Devlog 6

Work Since Last Devlog No progress this week either, I’m afraid. Too busy, bad weather. I’m going to push the next post back to Nov 30, and if nothing has still been done by then,…

Project Bolero Devlog 5

  Work Since Last Devlog Whoops, I got nothing done on the project this week. While I did have several days off, an hours change affected my sleep schedule much harder than expected, and I’ve…

Project Bolero Devlog 4

  Work Since Last Devlog I went through a few different platformer ideas, each smaller in scope, before settling on one which I’ll outline here: The game I am going to try to make for…

Project Bolero Devlog 3

Work Since Last Devlog I figured out how to export Tiled maps to Lua and load them directly into the game. The data format matches what I was using for my hardcoded test map, so…

Project Bolero Devlog 2

Work Since Last Devlog Merged in basic sound and music playback functions. Added scrolling to the platformer prototype, upgrading it to sidescroller status. Made a list of actor tables that are processed every tick, and…

Project Bolero Devlog 1

As threatened, here is my first real devlog post. Work Since Last Devlog I began a single-screen walking prototype in LÖVE. I’ve been procrastinating on this for a long, long time, so it feels good…

Project Bolero Devlog 0

I’ve been hashing out ideas for a sidescroller lately, and I think it’s time to start writing down my thoughts in a more organized diary or weblog. I might as well use this site, since…

Maze Minders – Bitsy to ZZT

(UPDATE: In 2020, ZZT’s source code was reverse-engineered and released as free software under the MIT License. ZZT is now potentially as malleable as Bitsy, depending on what people do with the codebase. This post…