Project Bolero Devlog 26
Working on sloped terrain. Work Since Last Devlog Added some ad hoc debug drawing functions which can be called from game ticks, and defer rendering until love.draw() runs. This is to highlight bounding boxes, print…
Working on sloped terrain. Work Since Last Devlog Added some ad hoc debug drawing functions which can be called from game ticks, and defer rendering until love.draw() runs. This is to highlight bounding boxes, print…
Testing some temporary / stand-in actor types, with easier-to-manage collision detection and movement code than what was in Hibernator. The purple guys actually fall down when not standing on solid terrain, unlike any non-player character…
Just hanging out behind a waterfall. Just standing and being cool, next to Building. Work Since Last Devlog Faux Amis (ZZT): Release 1.02 (Itch, Museum of ZZT). Fixed a few issues: Stop potential soft-lock just…
Part-way through re-adding and rewriting platformer movement and collision detection. Also, temporary stand-in trees. Work Since Last Devlog I learned enough Tkinter to load an image from a file selection dialog, display it within a…
Name: [Speer] Developer: Ohsat Games Year: 2017 Genre: Puzzle Platformer Platform: Windows, MacOS, Linux Engine or Framework: HaxeFlixel Links: Developer’s Project Page, Itch Project Page This is a neat puzzle platformer built around the gimmick…
Testing Multiple background layers with parallax scrolling, map wrap-around, and tile animations — all conveniently not conveyable with a still screenshot. Here’s a tweet with a video if you’re curious. Work Since Last Devlog Moved…
Nested widget bodies. The deepest body contains a formatted text widget, which is cropped to only appear within the boundaries of its parent. Also, screen tearing. Work Since Last Devlog So, the plan to make…
Work Since Last Devlog Fixed the issue causing Bolero 2’s startup to fail. Increased Bolero 2’s resolution from 384×216 to the more common 480×270. (Both can be scaled up to 1920×1080.) I also increased the…
A board from ‘The Mask Of Atlantis’ Work Since Last Devlog In general: I started a secondary blog (oh no) for tracking smaller status updates and accomplishments throughout the week. I finished reading Game Programming…
Unfortunately, I have very little to show for this week. I’ll try to get something substantial done for the 16th. Housecleaning note: I removed a couple of blog links on the root page of my…