Project Bolero Devlog 23

Part-way through re-adding and rewriting platformer movement and collision detection. Also, temporary stand-in trees. Work Since Last Devlog I learned enough Tkinter to load an image from a file selection dialog, display it within a…

Project Bolero Devlog 22

Testing Multiple background layers with parallax scrolling, map wrap-around, and tile animations — all conveniently not conveyable with a still screenshot. Here’s a tweet with a video if you’re curious. Work Since Last Devlog Moved…

Project Bolero Devlog 21

Nested widget bodies. The deepest body contains a formatted text widget, which is cropped to only appear within the boundaries of its parent. Also, screen tearing. Work Since Last Devlog So, the plan to make…

Project Bolero Devlog 20

Work Since Last Devlog Fixed the issue causing Bolero 2’s startup to fail. Increased Bolero 2’s resolution from 384×216 to the more common 480×270. (Both can be scaled up to 1920×1080.) I also increased the…

Project Bolero Devlog 19

A board from ‘The Mask Of Atlantis’ Work Since Last Devlog In general: I started a secondary blog (oh no) for tracking smaller status updates and accomplishments throughout the week. I finished reading Game Programming…

Project Bolero Devlog 18

Unfortunately, I have very little to show for this week. I’ll try to get something substantial done for the 16th. Housecleaning note: I removed a couple of blog links on the root page of my…

Project Bolero Devlog 17

  Work Since Last Devlog Hibernator: A Windows user reported a no-error crash to desktop. I wasn’t able to duplicate the crash, so as a workaround, I added save/load support using the Binser serialization library….

Project Bolero Devlog 16

Work Since Last Devlog I’ve been trying to take it easy this week, but did make a few small fixes to Hibernator, and also duplicated the source directory for refactoring Project #2. Bolero 2 codebase: Added…

Project Bolero Devlog 14

Work Since Last Devlog Decided to redesign the project after receiving a friendly reminder that a successful platformer from last year was also about climbing a mountain with jump power-ups. The game is now about…