Project Bolero Devlog 20
Work Since Last Devlog Fixed the issue causing Bolero 2’s startup to fail. Increased Bolero 2’s resolution from 384×216 to the more common 480×270. (Both can be scaled up to 1920×1080.) I also increased the…
Work Since Last Devlog Fixed the issue causing Bolero 2’s startup to fail. Increased Bolero 2’s resolution from 384×216 to the more common 480×270. (Both can be scaled up to 1920×1080.) I also increased the…
A board from ‘The Mask Of Atlantis’ Work Since Last Devlog In general: I started a secondary blog (oh no) for tracking smaller status updates and accomplishments throughout the week. I finished reading Game Programming…
Unfortunately, I have very little to show for this week. I’ll try to get something substantial done for the 16th. Housecleaning note: I removed a couple of blog links on the root page of my…
Work Since Last Devlog Hibernator: A Windows user reported a no-error crash to desktop. I wasn’t able to duplicate the crash, so as a workaround, I added save/load support using the Binser serialization library….
Work Since Last Devlog I’ve been trying to take it easy this week, but did make a few small fixes to Hibernator, and also duplicated the source directory for refactoring Project #2. Bolero 2 codebase: Added…
I renamed the project to Hibernator and released it on Itch. Work Since Last Devlog Made a big push to fill out the remaining screens and crop / cull / cap the game in terms…
Work Since Last Devlog Decided to redesign the project after receiving a friendly reminder that a successful platformer from last year was also about climbing a mountain with jump power-ups. The game is now about…
Work Since Last Devlog Changed jump behavior from a static arc to one that can be shortened by letting go of the jump button. If the user has bumped into a ceiling, and is still…
Work Since Last Devlog Started working on a simple UI widget implementation for option menus and HUD elements. At this point, I think I only have a real need for menus with vertical lists of…
Work Since Last Devlog Replaced the UI font, and spent way too much time making additional ASCII bitmap fonts of varying legibility. I grabbed a copy of the public domain 8×14 bitmap font that DOSBox…