Project Bolero Devlog 10
Work Since Last Devlog Combined maps and sets of actors into scenes, and added functions to append a new scene to a project list, and to switch the currently-viewed scene. While not strictly necessary for…
Work Since Last Devlog Combined maps and sets of actors into scenes, and added functions to append a new scene to a project list, and to switch the currently-viewed scene. While not strictly necessary for…
Work Since Last Devlog Wrapped tileset and spritesheet loading calls, removed hardcoded tileset header info. Added collectible coins, ostensibly to test spawning actors from map data. Not sure if I’m going to keep them. As…
Alright, back to this. Work Since Last Devlog For drawing tilemaps and handling collision detection, I added a tile ID table to consolidate attributes, such as whether a tile is an obstacle, if it should…
Work Since Last Devlog No progress, and it doesn’t look like I will be getting any substantial work done on Up High this year. I’ll be putting these updates on hiatus until I have something…
Work Since Last Devlog No progress this week either, I’m afraid. Too busy, bad weather. I’m going to push the next post back to Nov 30, and if nothing has still been done by then,…
Work Since Last Devlog Whoops, I got nothing done on the project this week. While I did have several days off, an hours change affected my sleep schedule much harder than expected, and I’ve…
Work Since Last Devlog I went through a few different platformer ideas, each smaller in scope, before settling on one which I’ll outline here: The game I am going to try to make for…
Work Since Last Devlog I figured out how to export Tiled maps to Lua and load them directly into the game. The data format matches what I was using for my hardcoded test map, so…
Work Since Last Devlog Merged in basic sound and music playback functions. Added scrolling to the platformer prototype, upgrading it to sidescroller status. Made a list of actor tables that are processed every tick, and…
As threatened, here is my first real devlog post. Work Since Last Devlog I began a single-screen walking prototype in LÖVE. I’ve been procrastinating on this for a long, long time, so it feels good…